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This is a restored page from the original escape-velocity.com. Ambrosia Software wrote it; we have only fixed the links so it works here.

escape-velocity.com/guides/ships.html · captured 4 July 1998 · see the raw capture



Main - Missions | Ships | Weapons | Worlds - Capital | Escorts | Fighters | Freighters | Transports

We've compiled a highly detailed and informative guide to all the ships present in (the original) Escape Velocity, from the tiny Shuttlecraft to the massive Confederate Heavy Cruiser. To proceed, choose from the navigator bar above, but to better understand the data for each vessel, you might want to take a close look at the following table first.

Aspect

Speed
Acceleration
Turn
Shield
Recharge
Armor
Guns
Turrets
Space
Cargo
Fuel
Length
Mass
Crew
Availability
Cost

Definition

Top speed
Acceleration speed
Turn speed
Shield strength
Recharge speed
Armor strength
Maximum guns allowed
Maximum turrets allowed
Space for weapons, etc.
Space for cargo
-
-
-
Crew complement
Minimum tech level
Standard cost

Unit

AU/h
-
°/s
u
u/s
u
-
-
ton
ton
u
m
ton
-
-
cr

Note

Average = 300 AU/h
Average = 150
Average = 90°
Player's shields are always slightly stronger.
-
2/3 loss = disabled
-
-
-
-
100 units = 1 jump
-
-
More crew = higher chance of capturing a ship
-
Varies between systems


Main - Missions | Ships | Weapons | Worlds - Capital | Escorts | Fighters | Freighters | Transports