Main - Missions | Ships | Weapons | Worlds - Capital | Escorts | Fighters | Freighters | Transports
We've compiled a highly detailed and informative guide to all the ships present in (the original) Escape Velocity, from the tiny Shuttlecraft to the massive Confederate Heavy Cruiser. To proceed, choose from the navigator bar above, but to better understand the data for each vessel, you might want to take a close look at the following table first.
Aspect
Speed
Acceleration
Turn
Shield
Recharge
Armor
Guns
Turrets
Space
Cargo
Fuel
Length
Mass
Crew
Availability
CostDefinition
Top speed
Acceleration speed
Turn speed
Shield strength
Recharge speed
Armor strength
Maximum guns allowed
Maximum turrets allowed
Space for weapons, etc.
Space for cargo
-
-
-
Crew complement
Minimum tech level
Standard costUnit
AU/h
-
°/s
u
u/s
u
-
-
ton
ton
u
m
ton
-
-
crNote
Average = 300 AU/h
Average = 150
Average = 90°
Player's shields are always slightly stronger.
-
2/3 loss = disabled
-
-
-
-
100 units = 1 jump
-
-
More crew = higher chance of capturing a ship
-
Varies between systems
Main - Missions | Ships | Weapons | Worlds - Capital | Escorts | Fighters | Freighters | Transports