Welcome, pilot
On May 5th, 1996, Ambrosia Software released a shareware game for the Macintosh in which you start on a backwater planet called Levo, flying a cargo shuttle, with ten thousand credits to your name and no instructions about what to do next. There is a war on between the Confederation and the Rebellion. Nobody asks you to pick a side. You can spend the whole game hauling food between two planets and never fire a shot, and the game will let you.
That was Escape Velocity, written by Matt Burch. This is an archive of everything that is known about it: every ship, every star system, every planet, every mission thread — rebuilt from the game's own resource data and from the pages of the official site, which died years ago and had to be pulled back out of the Internet Archive.
Where the numbers come from
Every figure on this site is traceable. The stats come from a dump of the game's own resource fork; the prose and the loadouts come from Ambrosia's own strategy guides, recovered from captures made in July 1998. Where the two disagree — and they do, in a handful of places — a third source breaks the tie and the decision is written down. Nothing here is guessed.
The three games
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Escape Velocity (1996)
The original. A shuttlecraft, ten thousand credits and a galaxy at war with itself.
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EV Override (1998)
Six alien races, a bigger galaxy and the Voinian war. Coming to this archive.
Under construction.
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EV Nova (2002)
The last and largest of the three. Coming to this archive.
Under construction.
Start here
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New Pilot's Guide
Never played it? Start here: what to do on Levo, what to buy, and the decision to put off.
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Ship Registry
All 27 ships with their original sprites and full stats.
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Galaxy Map
All 108 systems and every hyperspace link, from the game's real coordinates.
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Missions
All 116 of them, and the one bar job that locks half the game away.
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The Ambrosia Archive
37 pages of the original escape-velocity.com, back online.
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Everything else
Outfits, weapons, 107 worlds, trade routes, combat, secrets.