|
Confederation 16
The core. Law, shipyards and a navy that will board you if your record is bad enough.
|
| Antares |
New Providence, Antares Station |
TradeOutfitterShipyard |
Connected systems
Diphidia · Tau Ceti · Mentos
2 stellar objects
New Providence planet
New Providence is a peaceful world, founded long ago during the Great Expansion. During the Great War, the Confederation converted the once-agrarian colony into a huge mining operation, run by the Confederation-loyal Astex Mining Corporation.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Medical low
- Metal low
- Equipment medium
Outfitter 29
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
Antares Station station
Due to the postwar rise in commercial traffic in the vicinity of the Antares system, the Confederation has constructed this small orbital garrison. It serves as a refuelling base for Confederation patrol ships, as well as a vanguard against possible Rebel incursions against the mines of New Providence.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Astex Freighters (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| Barnard |
New Sahara |
— |
Connected systems
Sol · Zebetrious
1 stellar object
New Sahara planet
New Sahara is a hot, dry, flat, and highly uninteresting planet. Its main feature is its resemblance to Earth’s Sahara desert. The planet has only a few nomadic inhabitants.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Capella |
Capella |
TradeOutfitterShipyard |
Connected systems
Levo · Zebetrious · Arrakis
1 stellar object
Capella planet
Capella is a lush, beautiful planet that attracts many tourists. Hundreds of Centauri Spacelines ships visit Capella each year.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial low
- Medical medium
- Luxury Goods high
- Metal medium
- Equipment low
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (35%), Confed Warships (30%), 4 Liner - 1 ExecTrans (30%), Rebels (5%).
|
| Centauri |
Landfall |
TradeOutfitterShipyard |
Connected systems
Sol · Sirius · Rigel
1 stellar object
Landfall planet
Landfall was the first extrasolar planet settled by colony ships from Earth. Today it is a booming industrial world.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Confederate Frigate — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial medium
- Luxury Goods medium
Outfitter 29
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
What flies here
About 1 ship
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Eridani |
Tabletop |
Trade |
Connected systems
Sol · Zebetrious · Vega · Procyon
1 stellar object
Tabletop planet
Tabletop is a planet almost completely devoid of trees. Raw timber and wood products fetch a high price in Tabletop’s commodity exchange. There is even a flourishing black market, which provides Tabletop’s residents with expensive, imported wood products.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Industrial low
- Luxury Goods high
- Equipment low
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Matar |
Hodgson's World |
Trade |
Connected systems
Rigel · Risa · Polaris · Yemuro
1 stellar object
Hodgson's World planet
Hodgson’s World is home to some of the best lobster in the galaxy.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food medium
- Industrial medium
- Luxury Goods high
- Metal high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| NGC-6564 |
P-6564, Ruby |
Outfitter |
Connected systems
Osiris
Navigation hazards
Asteroid density
4 of 10
2 stellar objects
P-6564 planet
Unexplored
P-6564 is a planet shrouded by a corrosive atmosphere. Better not stay too long, or your ship might melt.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Ruby planet
Ruby is completely red: red ground, red sky, red planet in the background. This moon is a testing ground for many new Confederation weapons.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 30
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Space Bomb
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Rocket Launcher
20,000 cr
-
Bomb Rack
20,000 cr
-
Javelin Pod
20,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Confed Warships (25%), Confed Warships (25%), Confed Warships (25%), Confed Warships (25%).
|
| Polaris |
Northstar |
TradeOutfitter |
Connected systems
Matar · Altair · Propus
1 stellar object
Northstar planet
The nighttime sky of Northstar is truly a sight to behold. The luminescent rings that circle the planet carve a glimmering arc across the sky each night, providing a spectacular show for natives and visitors alike.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial medium
- Medical medium
- Luxury Goods high
- Metal high
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| Pollux |
Pollux VI, New Japan |
TradeOutfitterShipyard |
Connected systems
Castor · Alcyon · Vega · Tau Ceti · Procyon
2 stellar objects
Pollux VI planet cannot land
Pollux VI
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
New Japan planet
New Japan is a peaceful island world, and a well-established colony.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Medical low
- Luxury Goods high
- Metal medium
Outfitter 24
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 5 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| Procyon |
Plateau |
Trade |
Connected systems
Eridani · Tau Ceti · Pollux
Navigation hazards
Asteroid density
2 of 10
1 stellar object
Plateau planet
Plateau is a planet composed entirely of mesa-like islands. All the land is flat, and where it isn’t, it’s underwater. Plateau’s inhabitants live in isolated island communities, claiming they find life on this planet peaceful.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Luxury Goods low
- Metal medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Regulus |
Regulus II, New France |
TradeOutfitterShipyard |
Connected systems
Vega · Tryvin · Pelagon
2 stellar objects
Regulus II planet cannot land
Regulus II is a Confederation penal colony. Some of the most outspoken opponents of Confederation rule were shipped here after the Great War, and none have been heard from since.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
New France planet
New France was colonized during the Great Expansion as a center of culture, learning, and enlightenment. Now, it has the highest number of gift shops and burger bars per capita of any known planet.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Medical medium
- Luxury Goods high
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| Rigel |
New Britain |
TradeOutfitterShipyard |
Connected systems
Centauri · Levo · Matar
1 stellar object
New Britain planet
New Britain is a populous island world, and one of the first worlds settled during the Great Expansion. Much of New Britain’s exports are food products, as its oceans are teeming with plant and animal life.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food low
- Industrial medium
- Medical low
- Luxury Goods high
- Equipment medium
Outfitter 24
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Sirius |
Sirius III, Sirius Station |
TradeOutfitter |
Connected systems
Centauri · Tau Ceti · Altair
2 stellar objects
Sirius III planet cannot land
Sirius III - a gas giant.
Tech level 0
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Sirius Station station
Sirius Station is the main operating base of the Sirius Cybernetics Corporation, makers of fine cybernetic products.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial high
- Medical medium
- Metal medium
- Equipment low
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Sol |
Earth, Stardock Alpha, Mars, Luna |
TradeOutfitterShipyard |
Connected systems
Centauri · Tau Ceti · Eridani · Barnard
4 stellar objects
Earth planet
As every schoolkid knows, Earth is the homeworld of the human race. It is also the capital of the Confederation.
Tech level 5Tribute if you take it 5,000 cr
Defended by
Confederate Frigate — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial high
- Medical low
- Luxury Goods high
- Metal high
- Equipment high
Outfitter 31
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Proton Turret
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
-
Lightning Fighter-Bomber
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 12
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
-
Kestrel
10,000,000 cr
Stardock Alpha station
Stardock Alpha is the Confederation Navy’s primary spacedock and ship refitting complex.
Tech level 5Tribute if you take it 5,000 cr
Defended by
Confederate Frigate — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 31
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Proton Turret
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
-
Lightning Fighter-Bomber
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 12
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
-
Kestrel
10,000,000 cr
Mars planet
Mars is the human race’s second-oldest colony world. It was first settled in the middle of the 21st century, and is now home to nearly a billion inhabitants.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial high
- Medical low
- Luxury Goods high
- Metal high
- Equipment high
Outfitter 6
Weapons
Defence
Propulsion
Shipyard
No shipyard here — no hulls for sale.
Luna planet
Luna is Earth’s only moon. Terran Naval yards has its main shipyard facilities here, as Luna’s low gravity and near-perfect vacuum are ideal for heavy warship construction.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial high
- Medical low
- Luxury Goods high
- Metal high
- Equipment high
Outfitter 7
Weapons
Defence
Propulsion
Shipyard 9
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Confed Patrol Ship*
700,000 cr
-
Confed Gunboat*
900,000 cr
-
Confederate Frigate*
5,000,000 cr
-
Confederate Cruiser*
20,000,000 cr
What flies here
About 5 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Tau Ceti |
Tau Ceti IV, Merlin, New Columbia |
Trade |
Connected systems
Sol · Sirius · Antares · Pollux · Procyon
3 stellar objects
Tau Ceti IV planet
Tau Ceti IV was first visited by the colony ship Marathon.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Merlin planet
Merlin is the largest moon of Tau Ceti IV. Its size is sufficent to hold an atmosphere, and conditions on Merlin are quite Earthlike, save for the somewhat lower gravity. The inhabitants of Merlin hold human-powered air races several times a year.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Industrial low
- Metal medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
New Columbia planet
New Columbia’s rugged terrain forces its inhabitants to live mostly around the port city of New Seattle. Much of the planet is still unexplored.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Industrial low
- Metal medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Confed Interceptors (8.3%), Rich Confed Dudes (8.3%).
|
| Vega |
Enyo's World, Enyo Fuel Refinery |
Trade |
Connected systems
Pollux · Regulus · Eridani
2 stellar objects
Enyo's World planet cannot land
Enyo’s World
Tech level 0
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Enyo Fuel Refinery station
The Enyo Orbital Fuel Refinery is one of the largest producers of processed fuel products in the galaxy. It makes fuel for everything from starships to ground vehicles. The boredom of life on a space station makes the refinery’s crew eager for diversion brought by visiting ships.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Confed Patrol Ship,
Confed Gunboat — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial low
- Luxury Goods high
- Metal low
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
|
Rebellion 26
The rim. Poorer, thinner and further apart, and the only place some ships are ever sold.
|
| Adhara |
Adhara, Sentinel Station |
TradeOutfitter |
Connected systems
Alcyon · NGC-0630
2 stellar objects
Adhara planet
Much of the pre-War industry of Adhara was occupied with producing luxury goods for wealthy planets. As a result, the freedom-loving people of Adhara have been able to contribute substantial revenue to the Rebellion’s war efforts.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial high
- Medical low
- Luxury Goods low
- Metal high
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Sentinel Station station
Sentinel Station used to serve as a base for the patrol ships that escorted bulk freighters full of luxury goods out of the Adhara system - now it functions as the Rebellion’s primary staging platform in this region of space.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 6
Weapons
Defence
Propulsion
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Agena |
Murphy's World |
TradeOutfitter |
Connected systems
Ursa · NGC-9758 · Alcyon · NGC-0630
1 stellar object
Murphy's World planet
Murphy's World is a planet of terrible luck. Most of the islands on this ocean world are of volcanic origin, with many still active. Forecasting the frequent eruptions is a huge task, and many people are caught off guard — in the wrong place at the wrong time — when one of the volcanoes unexpectedly erupts.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial low
- Medical high
Outfitter 25
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Alkaid |
Alkaid, Alkaidion |
TradeOutfitterShipyard |
Connected systems
Zaphod · Persephone
2 stellar objects
Alkaid planet cannot land
Alkaid
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Alkaidion planet
Alkaidion is the second moon of Alkaid, and the only one capable of supporting life. Its businesses make a huge profit each year through the export of advanced quasiconductor devices constructed in the colony’s high-tech factories - a very valuable source of funds for the Rebellion. However, the moon’s soil has an extremely low concentration of nutrients, forcing the inhabitants of Alkaidion to import much of their food.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial high
- Luxury Goods medium
- Metal high
- Equipment low
Outfitter 30
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Apollo |
Armstrong |
TradeOutfitterShipyard |
Connected systems
Vulcan · NGC-7665
Navigation hazards
Asteroid density
4 of 10
1 stellar object
Armstrong planet
Armstrong has a large number of shipyards and repair facilities, and the planet also has the most extensive museum of space history in the galaxy.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Luxury Goods high
- Metal high
Outfitter 29
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Atropos |
Atropos |
TradeShipyard |
Connected systems
Orion · Darven · NGC-6484
1 stellar object
Atropos planet
Atropos features some of the best hoverskiing in the galaxy. Just watch out for the perpetual avalanches.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial low
- Luxury Goods high
- Metal high
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Clotho |
Clotho Prime, Clotho II |
TradeShipyard |
Connected systems
Curzon · Satori · NGC-5638
2 stellar objects
Clotho Prime planet
Clotho Prime is often visited by Rebel warships, as the Rebellion maintains a repair and refuelling base on the surface of the planet.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
Clotho II planet
Clotho II is a dismal world, wreathed by perpetual storm clouds. The planet was colonized so that the Delahanty plant, a spicy delicacy that grows only on this world, could be harvested.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Medical high
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Rebels (25%), Rebels (25%), Rebels (25%), Rebels (25%).
|
| Cygnus |
Palomino |
Trade |
Connected systems
Turin · NGC-1023
1 stellar object
Palomino planet
Many species of animals, both Terran and alien, range free on Palomino’s open grasslands. Part of the planet is a huge nature preserve, and part is a vast breeding ground and stable for work animals, which are still useful on many worlds.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial medium
- Metal medium
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| El Santo |
Samson's Planet |
Trade |
Connected systems
Thanos · Tiber · NGC-9758 · Osiris
1 stellar object
Samson's Planet planet
Samson’s Planet is a grim and uninteresting ball of dirty ice. However, underneath the glaciers are large deposits of valuable metal ore.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial high
- Medical medium
- Metal low
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Guiron |
Akio |
TradeOutfitterShipyard |
Connected systems
Gamera
1 stellar object
Akio planet
The religion of the people of Akio is most peculiar - they believe that, some day, a giant turtle will descend from the heavens and deliver them from evil.
Tech level 5Tribute if you take it 5,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Industrial medium
- Luxury Goods low
- Equipment medium
Outfitter 35
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Proton Turret
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
-
Lightning Fighter-Bomber
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 12
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
-
Kestrel
10,000,000 cr
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Nemesis |
Darkstar |
TradeOutfitterShipyard |
Connected systems
Arrakis · Manos · Topaz · Nexus
Navigation hazards
Sensor interference
15%
1 stellar object
Darkstar planet
Darkstar’s sun, Nemesis, is a massive red giant - a star which has nearly exhausted its supply of nuclear fuel. At night on the planet, the beautiful Serpens Nebula can be seen drifting across the sky. The people of Darkstar are expert metalworkers, able to turn piles of raw sheet metal into a myriad of useful industrial equipment.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial high
- Medical medium
- Luxury Goods low
- Metal high
- Equipment low
Outfitter 24
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Orion |
Orion, Hunter |
Trade |
Connected systems
Atropos · Curzon · NGC-8457
2 stellar objects
Orion planet cannot land
Orion
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Hunter planet
Hunter is home to the famous Orion Trouser Snake.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Luxury Goods medium
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Osiris |
Osiris II, Endor |
— |
Connected systems
Olympus · NGC-6564 · El Santo
2 stellar objects
Osiris II planet cannot land
Osiris II
Tech level 0
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Endor planet
Endor is a small moon with low gravity. As a result, the trees that cover this forest world grow to incredible heights.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Persephone |
Persephone IX, Rupert |
Trade |
Connected systems
Alkaid · Turin · Satori · NGC-2468
2 stellar objects
Persephone IX planet cannot land
Persephone IX
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Rupert planet
Rupert is a small moon that is home to a colony of religous fanatics, followers of the Order of the Holy Mac.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Medical low
- Luxury Goods medium
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Satori |
Palshife |
TradeOutfitterShipyard |
Connected systems
Clotho · Persephone · THX-1138
1 stellar object
Palshife planet
Palshife is a beautiful world of rocky islands and gorgeous skies. It was one of the galaxy’s more popular vacation spots, before the Great War. Now, it is home to the Rebel High Command and the Rebellion’s main troop-training center and shipyard.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial medium
- Medical medium
- Equipment medium
Outfitter 30
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Mass Driver*
80,000 cr
-
Manta Light Fighter*
180,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 13
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Manta*
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Rebel Destroyer*
2,800,000 cr
-
Rebel Cruiser*
14,000,000 cr
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (60%), Rebel Interceptors (30%), Rebels (5%), Pirates (5%).
|
| Scorpio |
Scorpio |
Trade |
Connected systems
Tryvin · NGC-0317
Navigation hazards
Asteroid density
2 of 10
1 stellar object
Scorpio planet
Scorpio has the largest number of crab species in the known galaxy.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Industrial medium
- Metal low
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Sirgil |
Sirgil III, Sirgil Starport |
TradeOutfitterShipyard |
Connected systems
Pelagon · Virgo · NGC-6762
2 stellar objects
Sirgil III planet
Sirgil is a major industrial world, dotted with metropolitan cities and manufacturing centers.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Sirgil Starport station
Sirgil Starport is an orbital market, established as a commodity exchange for the products produced by the planet below.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial low
- Luxury Goods high
- Metal high
- Equipment low
Outfitter 29
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Spica |
Spica |
TradeOutfitter |
Connected systems
Kathoon · Vulcan · NGC-5465
1 stellar object
Spica planet
Spica is a world shrouded by toxic clouds and a choking atmosphere. The uridium miners who work here have the highest fatality rate of any in the galaxy, as even a brief accidental exposure to Spica’s atmosphere is instantly fatal.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Rebel Destroyer — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Medical high
- Metal low
- Equipment medium
Outfitter 34
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Space Bomb
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Bomb Rack
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Thanos |
Thanos IV, Syntex Refinery |
Trade |
Connected systems
El Santo
2 stellar objects
Thanos IV planet cannot land
Thanos IV
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Syntex Refinery station
The Syntex Refinery makes most of the coolant fluids for the engines of the galaxy’s starships. Crew members on this remote station lead a boring life, and welcome any diversion brought by passing ships.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial low
- Medical medium
- Luxury Goods high
- Metal medium
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Tiber |
Tiber II, Port Oread |
TradeOutfitterShipyard |
Connected systems
Mentos · Castor · El Santo
2 stellar objects
Tiber II planet cannot land
Tiber II
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Port Oread station
Port Oread is a stopover point for passing freighters of many governments and corporations.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial medium
- Medical medium
- Metal medium
- Equipment high
Outfitter 30
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Topaz |
Topaz II, Emerald |
TradeOutfitter |
Connected systems
Nemesis · Virgo · NGC-9846 · Nexus
Navigation hazards
Asteroid density
3 of 10Sensor interference
60%
2 stellar objects
Topaz II planet cannot land
Topaz II
Tech level 0Defenders 3
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Emerald planet
Emerald, the third and largest moon of Topaz II, is home to the Emerald buzzbird. These charming birds produce a sound that has a calming effect on humans, and many are exported to other, less relaxed, planets. During Emerald’s spring, however, the inhabitants must stay indoors and refrain from operating heavy machinery, as the sound made by thousands of flocking buzzbirds can put anyone to sleep in an instant.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Metal high
- Equipment low
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Tryvin |
nothing to land on |
— |
Connected systems
Deneb · Regulus · Aries · Scorpio
Navigation hazards
Asteroid density
3 of 10
What flies here
About 5 ships
in the system at a time, drawn from Rebels (40%), Rebel Interceptors (30%), Unaffiliated traffic (20%), Pirates (10%).
|
| Turin |
Turin V |
TradeOutfitterShipyard |
Connected systems
Yemuro · Persephone · Cygnus
1 stellar object
Turin V planet
Turin V is an arid, barren world, characterized by freezing temperatures and fierce winds. The colony ship Sojourner II was the first ship to reach this planet, and was forced to crash-land in the desert when its propulsion and life support systems were destroyed by a meteorite.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial medium
- Metal medium
- Equipment high
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Ursa |
Ursa Minor Beta |
Trade |
Connected systems
Agena · Castor
1 stellar object
Ursa Minor Beta planet
Ursa Minor Beta is a luxury world, full of tourists and wealthy citizens. Their membership in the Rebellion is more a matter of location than of political sympathies.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Luxury Goods high
- Metal medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Virgo |
Virgo |
Trade |
Connected systems
Sirgil · Topaz · NGC-1357
Navigation hazards
Sensor interference
35%
1 stellar object
Virgo planet
Virgo is almost all swamp, so the inhabitants are forced to live in the sparsely-dotted mountain ranges. Virgo’s main export is the Virgo Banderfrog, whose hide is highly valued for its toughness and beauty.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Medical medium
- Luxury Goods low
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Zaphod |
Beeblebrox |
Trade |
Connected systems
Yemuro · Risa · Alkaid
1 stellar object
Beeblebrox planet
Beeblebrox is a wild world, a world of wild parties and wild people. If you have two heads, three arms, and an ego problem, don’t travel to Beeblebrox; you will be laughed at and considered boring and unoriginal.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Manta — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial medium
- Luxury Goods high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Rebels (30%), Confed Warships (10%), Pirates (10%).
|
| Zigra |
Lauralee |
Trade |
Connected systems
Gamera
1 stellar object
Lauralee planet
Lauralee is a beautiful world, with many exotic plant and animal species visible from the spaceport windows.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Medical low
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
|
Independent 28
Inhabited but claimed by nobody. Nobody shoots at you on arrival and nobody protects you either.
|
| Arrakis |
Dune |
Trade |
Connected systems
Nemesis · Capella · Zebetrious
1 stellar object
Dune planet
Dune is a parched desert world. The few people who live on this planet say they do so for the solitude.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food medium
- Industrial medium
- Medical medium
- Metal medium
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Darven |
Darven, Blackthorne |
TradeOutfitterShipyard |
Connected systems
Propus · Perseus · Atropos
Navigation hazards
Asteroid density
4 of 10
2 stellar objects
Darven planet cannot land
Darven
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Blackthorne station
Blackthorne is an extremely dangerous place for a law-abiding citizen to hang out. If you don’t actually get your cargo stolen, you’ll at least get your pocket picked. Still, Blackthorne is the place to come if you’re looking for any of the “special” items available here.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food low
- Medical low
- Metal high
- Equipment medium
Outfitter 27
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Kestrel*
7,500,000 cr
What flies here
About 5 ships
in the system at a time, drawn from Pirates (40%), Unaffiliated traffic (20%), Confed Warships (20%), Rebels (20%).
|
| Deneb |
Deneb III |
TradeOutfitterShipyard |
Connected systems
Alcyon · Tryvin
1 stellar object
Deneb III planet
Deneb III is a major agricultural world, specializing in the production of grain and fruit.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Luxury Goods medium
- Equipment medium
Outfitter 6
Weapons
Defence
Propulsion
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Diphidia |
Diphidia II |
TradeOutfitterShipyard |
Connected systems
Antares · Zaxted · Farazon
1 stellar object
Diphidia II planet
Diphidia II is a major exporter of fish and ocean products. Diphidia seaweed, which grows only in Diphidia’s oceans, is renowned for its remarkable strength and durability; no synthetic fiber has yet matched its tensile strength.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food low
- Industrial low
- Medical medium
- Metal medium
- Equipment medium
Outfitter 6
Weapons
Defence
Propulsion
What flies here
About 3 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
| Gymkata |
Hikeeba |
Trade |
Connected systems
Vulcan · NGC-6849
1 stellar object
Hikeeba planet
The colony on Hikeeba was founded by a group of Japanese Haikebo experts intent on establishing a place free of distraction where they could teach martial arts. Pity it’s such a dump, though.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial medium
- Medical low
- Luxury Goods low
- Metal low
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Jadzia |
New Bavaria |
TradeOutfitterShipyard |
Connected systems
Pelagon · Nexus
1 stellar object
New Bavaria planet
New Bavaria is a lovely planet, and its inhabitants are proud of their Germanic heritage. This is one of the few planets in the galaxy where Galactic Standard is not the first language.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial medium
- Medical low
- Luxury Goods medium
Outfitter 24
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rich Confed Dudes (20%), Pirates (10%).
|
| Kathoon |
Maxwell's Purchase |
Trade |
Connected systems
Levo · Spica · Yemuro
1 stellar object
Maxwell's Purchase planet
Maxwell’s Purchase is a peaceful, independent world dedicated mainly to farming and some light manufacturing. The delicious junga root is grown primarily on this planet.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Luxury Goods medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Loser Confed Merchants (10%).
|
| Levo |
Levo |
Trade |
Connected systems
Rigel · Capella · Kathoon · Vulcan
Navigation hazards
Asteroid density
2 of 10
1 stellar object
Levo planet
Levo is an independent world that has resisted joining the Confederation. Anyone is welcome at the tiny but neutral Levo Spaceport, located on the island of Locanda in Levo’s southern ocean.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food medium
- Industrial low
- Medical medium
- Metal low
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (40%), Loser Confed Merchants (20%), Unaffiliated traffic (20%), Militia Interceptors (20%).
|
| Manos |
Master's Planet |
— |
Connected systems
Torgo · Nemesis
1 stellar object
Master's Planet planet
Master’s Planet is a strange world with few known inhabitants. The occasional visitor has been known to disappear on Master’s Planet, though so far no explanation has been found for these occurrances.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Nexus |
Nexus Outpost |
— |
Connected systems
Nemesis · Pelagon · Jadzia · Topaz
Navigation hazards
Sensor interference
10%
1 stellar object
Nexus Outpost station
Nexus Outpost serves as a monitoring station for traffic passing through the Nexus system.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-0551 |
Astrodyne Outpost |
— |
Connected systems
Olympus
1 stellar object
Astrodyne Outpost station
Astrodyne Outpost is an abandoned research base that was once used as a weapons testing facility by the Confederation. When a mysterious accident killed the entire crew of the station, the Confederation covered up the incident and left this station, stripped of all classified material, to drift through space.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-0805 |
P-0805 |
— |
Connected systems
NGC-2143
1 stellar object
P-0805 planet
Unexplored
A depressingly dark and barren world.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1091 |
Listening Post 94 |
— |
Connected systems
NGC-9758
Navigation hazards
Asteroid density
10 of 10
1 stellar object
Listening Post 94 station
Listening Post 94 was set up to monitor communications traffic from pirates and suspected rebels.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1249 |
P-1249 |
— |
Connected systems
NGC-0595 · NGC-7665
Navigation hazards
Sensor interference
65%
1 stellar object
P-1249 planet
Unexplored
A grim, snowy world.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-1776 |
Liberty Station |
— |
Connected systems
NGC-0630
Navigation hazards
Asteroid density
10 of 10
1 stellar object
Liberty Station station
Liberty Station was constructed to serve as an ore processing center and a refuelling base for the ships that mine valuable ores from the floating debris of the Trugati asteroid belt, a region of the galaxy thick with spaceborne rocks of all sizes.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (80%), Pirates (10%), Confed Warships (5%), Rebels (5%).
|
| NGC-2143 |
P-2143 |
— |
Connected systems
NGC-0805 · NGC-6762
1 stellar object
P-2143 planet
Unexplored
A forbidding world of high winds and little else.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-6548 |
Listening Post 95 |
— |
Connected systems
NGC-9517
1 stellar object
Listening Post 95 station
Listening Post 95 was set up to monitor communications traffic from pirates and suspected rebels.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-8457 |
P-8457 |
— |
Connected systems
Orion
1 stellar object
P-8457 planet
Unexplored
P-8457 is a Marslike desert world with a thin atmosphere and low temperatures. It is uninhabited.
Tech level 0Defenders 5
Defended by
Light Freighter,
Shuttlecraft,
Bulk Freighter,
Courier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-8724 |
P-8724 |
— |
Connected systems
NGC-7665
Navigation hazards
Sensor interference
55%
1 stellar object
P-8724 planet
Unexplored
This planet is an arid wasteland.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Olympus |
Zeus, Hera |
Trade |
Connected systems
Osiris · Canopus · NGC-0551 · NGC-1325
2 stellar objects
Zeus planet
Zeus is a large planet with high gravity. Violent thunderstorms jolt the desert bluffs with lightning during Zeus’s monsoon season.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Hera planet
In sharp contrast with neighboring Zeus, Hera is a lush garden spot. The inhabitants of Hera are extremely involved in nature, and their forestry and conservation skills are legendary. Professional environmentalists and terraformers from Hera are in great demand throughout the galaxy.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food low
- Industrial medium
- Luxury Goods medium
- Metal medium
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (54.5%), Rebels (27.3%), Confed Warships (9.1%), Pirates (9.1%).
|
| Pelagon |
Quake, Opal |
TradeOutfitter |
Connected systems
Zebetrious · Regulus · Sirgil · Jadzia · Nexus
2 stellar objects
Quake planet
Quake is a world continually shaken by seismic tremors. Anyone who lands here immediately blasts off again and heads for Opal, Quake’s sister world and a far more calming place. Of course, anyone with any sense at all wouldn’t come to Quake in the first place.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Opal planet
Opal is a tranquil island world, much preferable to neighboring Quake.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food low
- Industrial medium
- Luxury Goods medium
- Equipment low
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Perseus |
Perseus II, Pegasus |
TradeOutfitterShipyard |
Connected systems
Darven · Farazon
2 stellar objects
Perseus II planet cannot land
Perseus II is a hot but pleasant world. Persean Bug Juice is distilled here, and exported to planets across the galaxy.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Pegasus planet
Pegasus is a small mining and research colony on a moon orbiting Perseus II.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial high
- Medical medium
- Metal low
- Equipment high
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Propus |
Propus VII, New Scotland, New Ireland |
TradeOutfitterShipyard |
Connected systems
Polaris · Curzon · Darven
3 stellar objects
Propus VII planet cannot land
Propus VII
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
New Scotland planet
New Scotland’s motto is “It’s Our Bloody Moon, We Can Play The Bagpipes And Eat Haggis All We Want!”
Tech level 2Tribute if you take it 2,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food high
- Industrial low
- Medical medium
- Luxury Goods high
- Metal high
- Equipment medium
Outfitter 17
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
New Ireland planet
New Scotland’s sister moon, New Ireland, was terraformed during the Great Expansion. Now, its capital city of New Belfast is a model of industrial society.
Tech level 2Tribute if you take it 2,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food high
- Industrial low
- Medical medium
- Luxury Goods high
- Metal high
- Equipment medium
Outfitter
No outfitter here — nothing to bolt on.
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Sauron |
Sauron |
TradeOutfitter |
Connected systems
Farazon · Canopus · Mentos
1 stellar object
Sauron planet
Sauron is the only inhabited world in this small region of space, as it is convienently located to serve as a refuelling and outfitting base for passing ships.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food medium
- Industrial low
- Metal medium
- Equipment high
Outfitter 24
Weapons
Defence
Propulsion
Sensors
Structure
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| THX-1138 |
George's World |
— |
Connected systems
Satori
1 stellar object
George's World planet
Unexplored
George’s World is perodically rocked by violent earthquakes, and a deep rumbling can be heard at all times, all over the planet. No one has yet postulated an explanation for this phenomenon, but settlers are reluctant to emigrate to George’s World until the mystery is solved.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Torgo |
Torgo Prime |
Trade |
Connected systems
Manos
Navigation hazards
Sensor interference
60%
1 stellar object
Torgo Prime planet
Many of the inhabitants of Torgo Prime are carriers of the awful Torgo virus, which causes extreme swelling of the joints and degradation of the speech centers of the brain. In its later stages, the Torgo virus renders its victims incapable of functioning in normal society. No cure is known, so the relief ships keep coming here, delivering medical supplies to fight off the disease.
Tech level 0Tribute if you take it 1,000 cr
Defended by
Defender — they launch if you demand tribute, or if your record here is bad
enough.
Services
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Yemuro |
New Istanbul |
TradeShipyard |
Connected systems
Matar · Turin · Zaphod · Kathoon
1 stellar object
New Istanbul planet
New Istanbul is a major source of prosthetic SynthFlesh and other medical goods, as Flood Medical Technologies has its main factory here.
Tech level 5Tribute if you take it 5,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Missions offered here
Services
Commodity exchange
- Food medium
- Industrial high
- Medical low
- Equipment high
Outfitter
No outfitter here — nothing to bolt on.
Shipyard 12
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
-
Kestrel
10,000,000 cr
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Zaxted |
Zaxted Starport, Zaxted |
TradeOutfitterShipyard |
Connected systems
Altair · Diphidia · Farazon
2 stellar objects
Zaxted Starport station
Zaxted Starport is a bustling center of trade and commerce.
Tech level 4Tribute if you take it 4,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
- Food medium
- Industrial high
- Medical medium
- Luxury Goods high
- Metal low
- Equipment low
Outfitter 29
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 11
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
Zaxted planet cannot land
Zaxted
Tech level 0Defenders 5
Defended by
Light Freighter,
Shuttlecraft,
Bulk Freighter,
Courier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
What flies here
About 2 ships
in the system at a time, drawn from Loser Confed Merchants (50%), Confed Warships (33.3%), Rebels (8.3%), Rich Confed Dudes (8.3%).
|
|
Pirates 4
Four systems that will not appear on any official chart, and the only places some cargo can be sold.
|
| NGC-0595 |
P-0595, Evildrome |
OutfitterShipyard |
Connected systems
NGC-1249
Navigation hazards
Asteroid density
5 of 10Sensor interference
85%
2 stellar objects
P-0595 planet cannot land
Unexplored
A world choked by a sheath of sulphuric acid.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Evildrome planet
Evildrome is a pirate’s favorite stopover, not so much for the wide selection of illegal goods to be found here as for the Evildrome Boozarama, ostensibly the best bar in the galaxy.
Tech level 5Tribute if you take it 5,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 38
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Laser Turret
20,000 cr
-
Rocket Launcher
20,000 cr
-
Javelin Pod
20,000 cr
-
Neutron Blaster
30,000 cr
-
Proton Turret
30,000 cr
-
Hawk Light Fighter
250,000 cr
-
Fighter Bay
1,000,000 cr
-
Lightning Fighter-Bomber
1,000,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 12
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
-
Corvette
2,500,000 cr
-
Kestrel
10,000,000 cr
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (55%), Pirates (15%), Pirates (15%), Pirates (15%).
|
| NGC-1027 |
P-1027, New Antigua |
OutfitterShipyard |
Connected systems
NGC-5465
Navigation hazards
Asteroid density
6 of 10
2 stellar objects
P-1027 planet
Unexplored
This strange-looking planet has some of the oddest plant life in the galaxy.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
New Antigua planet
New Antigua was founded in the spirit of Earth’s Caribbean islands. Like their predecessors, the islands of New Antigua are home to some of the most evil pirates around.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 11
Weapons
Defence
Propulsion
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (55%), Pirates (15%), Pirates (15%), Pirates (15%).
|
| NGC-1896 |
P-1896, Privateer's Haven |
OutfitterShipyard |
Connected systems
NGC-8113 · NGC-4561
Navigation hazards
Asteroid density
7 of 10
2 stellar objects
P-1896 planet
Unexplored
A cold, desolate, and unremarkable planet.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Privateer's Haven station
A squalid and depressing station that hosts the worst evildoers in the galaxy. Truly a wretched hive of scum and villainy.
Tech level 1Tribute if you take it 1,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 10
Weapons
Defence
Propulsion
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (55%), Pirates (15%), Pirates (15%), Pirates (15%).
|
| NGC-4812 |
P-4812, Pirate's Cove |
OutfitterShipyard |
Connected systems
NGC-1592
Navigation hazards
Asteroid density
3 of 10
2 stellar objects
P-4812 planet
Unexplored
A strangely-lit and little-understood world.
Tech level 0
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter
No outfitter here — nothing to bolt on.
Shipyard
No shipyard here — no hulls for sale.
Pirate's Cove station
Pirate’s Cove is a haven for privateers, bucaneers, brigands, and others from the scum of the galaxy.
Tech level 3Tribute if you take it 3,000 cr
Defended by
Rapier — they launch if you demand tribute, or if your record here is bad
enough.
Services
Commodity exchange
No exchange here — nothing to buy or sell.
Outfitter 30
Weapons
-
Javelin Rocket
175 cr
-
Heavy Rocket
1,000 cr
-
Torpedo
2,000 cr
-
Missile
3,500 cr
-
Laser Cannon
5,000 cr
-
Proton Bolt Cannon
8,500 cr
-
Missile Rack
15,000 cr
-
Space Bomb
15,000 cr
-
Torpedo Launcher
20,000 cr
-
Rocket Launcher
20,000 cr
-
Bomb Rack
20,000 cr
-
Javelin Pod
20,000 cr
Defence
Propulsion
Sensors
Structure
Shipyard 10
-
Shuttlecraft
10,000 cr
-
Scoutship
80,000 cr
-
Executive Transport*
90,000 cr
-
Defender
100,000 cr
-
Courier
180,000 cr
-
Light Freighter
280,000 cr
-
Clipper
400,000 cr
-
Argosy
750,000 cr
-
Lightning
1,000,000 cr
-
Rapier
1,200,000 cr
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (55%), Pirates (15%), Pirates (15%), Pirates (15%).
|
|
Uninhabited 32
Open space: a jump point, an asteroid field, a place to be ambushed or to lose a pursuer. Nothing to land on.
|
| Alcyon |
nothing to land on |
— |
Connected systems
Pollux · Deneb · Adhara · Agena · Lethe
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Altair |
nothing to land on |
— |
Connected systems
Polaris · Sirius · Zaxted
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| Canopus |
nothing to land on |
— |
Connected systems
Sauron · Olympus · Gamera
Navigation hazards
Asteroid density
5 of 10
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| Castor |
nothing to land on |
— |
Connected systems
Pollux · Tiber · Ursa
Navigation hazards
Asteroid density
2 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Curzon |
nothing to land on |
— |
Connected systems
Risa · Propus · Clotho · Orion
Navigation hazards
Asteroid density
3 of 10
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| Farazon |
nothing to land on |
— |
Connected systems
Diphidia · Sauron · Gamera · Perseus · Zaxted
Navigation hazards
Asteroid density
7 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Gamera |
nothing to land on |
— |
Connected systems
Guiron · Zigra · Canopus · Farazon
Navigation hazards
Asteroid density
2 of 10
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Mentos |
nothing to land on |
— |
Connected systems
Antares · Sauron · Tiber
Navigation hazards
Asteroid density
3 of 10
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-0317 |
nothing to land on |
— |
Connected systems
Scorpio
Navigation hazards
Asteroid density
2 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-0630 |
nothing to land on |
— |
Connected systems
NGC-1776 · Adhara · Agena
Navigation hazards
Asteroid density
10 of 10
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1023 |
nothing to land on |
— |
Connected systems
Cygnus · NGC-1701
Navigation hazards
Asteroid density
5 of 10
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1325 |
nothing to land on |
— |
Connected systems
Olympus
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1357 |
nothing to land on |
— |
Connected systems
Virgo
Navigation hazards
Sensor interference
70%
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1592 |
nothing to land on |
— |
Connected systems
NGC-4812 · NGC-1718
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-1701 |
nothing to land on |
— |
Connected systems
NGC-1023
What flies here
About 2 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-1718 |
nothing to land on |
— |
Connected systems
NGC-6484 · NGC-1592
Navigation hazards
Asteroid density
7 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-2468 |
nothing to land on |
— |
Connected systems
Persephone
Navigation hazards
Asteroid density
4 of 10
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-4561 |
nothing to land on |
— |
Connected systems
NGC-1896
Navigation hazards
Asteroid density
8 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-5465 |
nothing to land on |
— |
Connected systems
NGC-9517 · Spica · NGC-1027
Navigation hazards
Asteroid density
8 of 10
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-5528 |
nothing to land on |
— |
Connected systems
NGC-6762
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-5638 |
nothing to land on |
— |
Connected systems
Clotho
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-6484 |
nothing to land on |
— |
Connected systems
Atropos · NGC-1718
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (50%).
|
| NGC-6762 |
nothing to land on |
— |
Connected systems
NGC-2143 · NGC-5528 · Sirgil
Navigation hazards
Asteroid density
4 of 10
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-6849 |
nothing to land on |
— |
Connected systems
Gymkata
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-7665 |
nothing to land on |
— |
Connected systems
NGC-1249 · Apollo · NGC-8724
Navigation hazards
Asteroid density
3 of 10Sensor interference
60%
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-8113 |
nothing to land on |
— |
Connected systems
NGC-1896 · Lethe
What flies here
About 5 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Pirates (40%), Confed Warships (5%), Rebels (5%).
|
| NGC-9517 |
nothing to land on |
— |
Connected systems
NGC-5465 · NGC-6548
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-9758 |
nothing to land on |
— |
Connected systems
NGC-1091 · Agena · El Santo
Navigation hazards
Asteroid density
10 of 10
What flies here
About 3 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| NGC-9846 |
nothing to land on |
— |
Connected systems
Topaz
Navigation hazards
Asteroid density
5 of 10Sensor interference
90%
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Risa |
nothing to land on |
— |
Connected systems
Matar · Curzon · Zaphod
What flies here
About 1 ship
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Vulcan |
nothing to land on |
— |
Connected systems
Levo · Spica · Apollo · Gymkata
Navigation hazards
Asteroid density
3 of 10
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|
| Zebetrious |
nothing to land on |
— |
Connected systems
Capella · Barnard · Eridani · Pelagon · Arrakis
Navigation hazards
Asteroid density
7 of 10
What flies here
About 4 ships
in the system at a time, drawn from Unaffiliated traffic (50%), Confed Warships (20%), Rebels (20%), Pirates (10%).
|