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escape-velocity.com/guides/defensive.html · captured 4 July 1998 · see the raw capture



Main - Missions | Ships | Weapons | Worlds - Defensive | Propulsion | Sensory | Structural | Tactical


Shield Capacitor

Shield capacitors are pure tantalum energy storage modules that can increase the maximum shield capacity of any ship by 15 terawatts. (Shield: + 15.)

Mass: 3 tons
Qtty: 4 (max)
Cost: 90,000 cr
Avail: 200



Shield Booster

A shield booster is a dangerous and highly illegal ship upgrade, available only on seedier planets. It routes drive plasma directly from a ship's engine core to its shield generator, increasing the rate of shield regeneration. (Charge: + 170%.)

Mass: 2 tons
Qtty: 1 (max)
Cost: 125,000 cr
Avail: 200



Escape Pod

No pilot should fly without the trusty and reliable Markin-Bater escape pod. It allows a pilot to eject from his stricken ship and survive for up to a week. Granted, the included rations aren't all that tasty, but it beats breathing vacuum.

Mass: 1 ton
Qtty: 1 (max)
Cost: 5,000 cr
Avail: 1



Auto-Eject System

This auto-ejection system will save you the worry of manually bailing out of your ship should it be destroyed in combat - assuming you already have an escape pod installed, that is.

Mass: -
Qtty: 1 (max)
Cost: 3,000 cr
Avail: 2



Flare Launcher

Flare launchers are used to drop missile-foiling decoy flares.

Mass: 1 ton
Qtty: 1 (max)
Cost: 35,000 cr
Avail: 1



Decoy Flare

The Hall Munitions Company's decoy flares are a popular after-market add on among starship captains who prefer to run rather than fight. The shape of the magnisite-impregnated flare is designed to afford the maximum possible radiation of energy in all directions. As a result, they excel at luring away guided missiles.

Mass: -
Qtty: 50 (max)
Cost: 250 cr
Avail: 1



Missile Jammer

This advanced electronic countermeasures device broadcasts subspace interference waves that confuse the seeker heads of incoming missiles, causing them to track less accurately. Be forewarned, though, that torpedoes seem unaffected by such jamming.

Mass: -
Qtty: 1 (max)
Cost: 30,000 cr
Avail: 400



Fake ID Papers

These highly illegal false identification papers will effectively eliminate your criminal record in Confederation systems.

Mass: -
Qtty: 1 (max)
Cost: 2,500,000 cr
Avail: 597


Main - Missions | Ships | Weapons | Worlds - Defensive | Propulsion | Sensory | Structural | Tactical