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Main - Missions | Ships | Weapons | Worlds - Artemis | Confed | Diphidia | Rebel | Turin | UGE | Starbound

The 11 (main) Confederate missions are spread throughout 3 stages:

- 2 introductory missions
- 4 Rebel pursuit missions
- 5 Alien missions

After completing the first introductory mission you will eventually enter the second stage, which involves retrieving the stolen Particle Beam. If you succeed, the Particle Beam prototype will be installed on your ship. In any case, after completing the second stage, you will soon be asked to investigate some mysterious events, leading to the third stage which involves destroying a number of Alien vessles.


STAGE 1 - introductory missions

Transport Confed Documents

Mission intro: A man wearing a military uniform sits down at your table. "Captain <PN>, right?" he asks by way of greeting. "I'm with the Confederation Supply Bureau. Occasionally we have need of the services of merchant captains like yourself - are you interested in a little courier mission?"

Available on any Rebel stellar.
Available in the spaceport bar.
Random factor is 25%.
Combat rating: ± mostly harmless.
Legal status: ± decent individual.

Return destination is any Confederate stellar.

Cargo type is Documents.
Cargo amount is random.
Cargo is picked up at mission start.
Cargo is dropped off at return destination.

Auxiliary ship type is Wimpy Pirate Figther.
Auxiliary ship amount is 1.
Auxiliary ship will appear at return destination.

Payment is 5,000 credits.
Mission success increases your Confederate standing with 5 units.

You can abort this mission.

Confed Recon Mission

Mission intro: A Confederation officer in the bar recognizes you as the captain of the <PSN> and invites you to his table. "Confed Intel is looking for a pilot who can fly a basic reconnaissance mission without asking too many questions," he says. "Are you interested?"

Available on any Rebellion stellar.
Available in the spaceport bar.
Random factor is 15%.
Combat rating: ± excellent.
Legal status: ± role model.

Return destination is Ruby.

Mission success increases your Confederate standing with 15 units.

You can abort this mission.


STAGE 2 - Rebel pursuit missions

Rebel Pursuit Part 1

Mission intro: "The Rebels have fled from the NGC-6564 system with the stolen prototype," says the base commander as you sit down. He takes a sip from his Jynnian Tonnyx, grimaces, and continues. "Our last sighting report from our patrol ships places them on a course to <RST>. Your mission will be to proceed there and investigate."

Available on Ruby.
Available in the spaceport bar.
Random factor is 100%.

Return destination is Sauron.

Cargo type is standard.
Cargo amount is random.
Cargo is picked up at mission start.
Cargo is dropped off at travel destination.

Special ship type is Bounty Hunters.
Special ship amount is 3.
Special ships will follow you.

Mission success increases your Confederate standing with 5 units.

You cannot abort or refuse this mission.

Rebel Pursuit Part 2

Mission intro: All these Confed officers are starting to look the same to you. "The Rebels have eluded us again," this one says, "but we know roughly where they're heading. Advance scouts have located them heading towards the <RSY> system, which means they're probably planning on transferring the stolen weapon prototype to another ship at <RST> station. Follow them there to investigate, but watch out for Rebel defenders - the cruiser R.S.S. Renegade has recently been sighted in the area."

Available on Sauron.
Available in the spaceport bar.
Random factor is 100%.

Return destination is Blackthorne.

Special ship type is Rebel Cruiser.
Special ship amount is 1.
Special ship will follow you.

Auxiliary ship type is Rebel Mantas.
Auxiliary ship amount is 6.
Auxiliary ships will appear in Darven.

Mission success increases your Confederate standing with 5 units.

You cannot abort or refuse this mission.

Rebel Pursuit Part 3

Mission intro: "Once more the Rebel traitors have escaped, but thanks to your efforts we're closing in on them," says your contact. "The <RSY> system, a longtime Rebel stronghold, is the thieves' current destination. Because of the high numbers of Rebel warships in the area, we are dispatching a squadron of patrol ships to assist you - backtrack into the Farazon system to rendezvous with them. Your mission is to somehow get onto <RST> and contact another of our agents there."

Available on Blackthorne.
Available in the spaceport bar.
Random factor is 100%.

Return destination is Clotho Prime.

Special ship type is Confed Patrol Ships.
Special ship amount is 4.
Special ships will follow and protect you.

Auxiliary ship type is Psycho Rebels.
Auxiliary ship amount is 4.
Auxiliary ship will follow you.

Payment is 10,000 credits.
Mission success increases your Confederate standing with 5 units.

You cannot abort or refuse this mission.

Rebel Pursuit Part 4

Mission intro: "We have traced the Rebel thieves to their final destination," says the Confederation spy who is again waiting for you in the bar. "They intend to transfer the stolen particle beam to their research facility on Palshife, in the Satori system. You must recover the weapon before their freighter gets to Palshife, and then bring it immediately to our nearest garrison, on Hodgson's World."

Available on Clotho Prime.
Available in the spaceport bar.
Random factor is 100%.

Return destination is Hodgson's World.

Cargo type is Prototype.
Cargo is picked up upon boarding special ship.
Cargo is dropped off at return destination.

Special ship type is Rebel Beefy Freighters.
Special ship amount is 1.
Special ship will follow you.
Special ship must be boarded.

Auxiliary ship type is Rebel Destroyers and Cruisers.
Auxiliary ship amount is 6.
Auxiliary ship supply is infinite.
Auxiliary ships will follow you.

Payment is the Particle Beam.
Mission success increases your Confederate standing with 50 units.

You cannot abort or refuse this mission.


STAGE 3 - Alien missions

Investigate Disappearances

Mission intro: As a man at the bar stands up to leave, he drops a datacrystal in your uniform pocket and gives you a significant look. You quietly slip the crystal into your reader, and find the message "Tunnel seven in one hour." Do you follow the instructions and go to tunnel seven?

Available on any Rebel stellar.
Available in the spaceport bar.
Random factor is 25%.
Combat rating: ± deadly.
Legal status: ± pillar of society.

Return destination is Hodgson's World.

Special ship type is Ind. Beefy Merchants.
Special ship amount is 1.
Special ship will follow you.
Special ship must be observed.

Mission success increases your Confederate standing with 5 units.

You can abort this mission.

Escort Confed Convoy

Mission intro: Your Confed contact is waiting for you in the bar. "Your next mission will be to escort a Confederation freighter convoy through the Risa system," he says.

Available on Hodgson's World.
Available in the spaceport bar.
Random factor is 100%.

Return destination is New Ireland.

Special ship type is Confed Light Freighters.
Special ship amount is 3.
Special ship will follow and protect you.
Special ship must be observed.

Auxiliary ship type is Wimpy Pirate Fighter.
Auxiliary ship amount is 1.
Auxiliary ship supply is infinite.
Auxiliary ship will appear in Risa.

Mission success increases your Confederate standing with 10 units.

You can abort but cannot refuse this mission.

Extract Confed Spy

Mission intro: You access the bar's comm panel and read the encrypted message waiting for you: "From Adm Sykes, CSN / To Capt <PN> / Your help requested for a mission of utmost importance. Mission is an excursion deep into enemy territory to extract an operative of the Intelligence Bureau. Successful completion of this mission is vital repeat vital to the future of the Confederation."

Available on New Ireland.
Available in the spaceport bar.
Random factor is 100%.

Travel destination is any Pirate stellar.
Return destination is Mars.

Cargo type is Confed Operative.
Cargo is picked up at travel destination.
Cargo is dropped off at return destination.

Auxiliary ship type is Confed Interceptors.
Auxiliary ship amount is 5.
Auxiliary ships will appear at return destination.

Mission success increases your Confederate standing with 10 units.

You cannot abort or refuse this mission.

Locate Aliens

Mission intro: A Confederation Navy yeoman comes looking for you. "Captain <PN>? Admiral Sykes will see you now." Do you go with him?

Available on Mars.
Available in the spaceport bar.
Random factor is 100%.

Travel destination unknown.
Return destination is Mars.

Special ship type is Alien Fighter.
Special ship amount is 1.
Special ship appears at travel destination.
Special ship must be observed.

Auxiliary ship type is Confed Interceptors.
Auxiliary ship amount is 5.
Auxiliary ships will appear at return destination.

Mission success increases your Confederate standing with 20 units.

You cannot abort this mission.

Destroy Alien Cruiser

Mission intro: Admiral Sykes looks a bit out of place in the spaceport bar. "Captain, you're not a Navy officer, so I can't order you to accept this mission. However, you're the best hope we've got, so I'm asking you... will you help us eliminate the aliens?"

Available on Mars.
Available in the spaceport bar.
Random factor is 100%.

Travel destination unknown.
Return destination is Mars.

Special ship type is Alien Cruiser.
Special ship amount is 1.
Special ship appears at travel destination.

Auxiliary ship type is Confed Cruiser.
Auxiliary ship amount is 1.
Auxiliary ships will follow you.

Payment is 1,000,000 credits.
Mission success increases your Confederate standing with 50 units.

You can abort this mission.


Main - Missions | Ships | Weapons | Worlds - Artemis | Confed | Diphidia | Rebel | Turin | UGE | Starbound